Assignment 2
Using Assignment 1 as a starting point,
- Add behavior to appropriate classes in your class diagram. Use the
Bookstore Example 2 as a guide.
- Write Java code to implement the classes, variables, and relationships in
your class design. Use comments as appropriate to document the intent
of each class.
- Add behavior as methods with empty bodies (or methods returning dummy data).
- Compile your code.
Deliverables: Turn in your updated class diagram and your compilable code.