Assignment 2


Using Assignment 1 as a starting point,

  1. Add behavior to appropriate classes in your class diagram.  Use the Bookstore Example 2 as a guide.
  2. Write Java code to implement the classes, variables, and relationships in your class design.  Use comments as appropriate to document the intent of each class.
  3. Add behavior as methods with empty bodies (or methods returning dummy data).
  4. Compile your code.

Deliverables: Turn in your updated class diagram and your compilable code.